It will come in handy if we need to make any sort of escape rolls using our Athletics as well as a few other scenarios.Ĭharisma is our casting stat for the spells we gain from our race. This is a combat-focused build so I opted to initially make our Ranger’s Strength the highest of the three. Our Strength, Charisma, and Intelligence ability scores are going to be used sparingly. You’ll gain some extra health, but boosting your Constitution a tad will set our gloom stalker up with high modifiers in all three of the most frequently used saving throw abilities. That being said, a Constitution of ~16 will pay off. We’re an archer build so ideally, we won’t be getting into the thick of battle on the frontlines. I wouldn’t go higher than 18 which will give us a +4 modifier to improve our spellcasting capabilities and increase our initiative thanks to Dread Ambusher. Wisdom is the ranger’s primary spellcasting stat, so it makes sense that we’d call this our secondary ability score. Dexterity is an important stat in 5e, so it’s always beneficial when it’s our character’s top priority! This will improve our chance to hit, damage, AC, and several skills. This is an archer build, so obviously we’re going to be maxing out our Dextererity for good measure. Ability Score Prioritiesĭexterity > Wisdom > Constitution > Charisma = Strength = Intelligence Note:How is Medicine not a ranger skill? Do you seriously want me to believe that a ranger has lived in harsh environments for their entire life and not regularly needed to apply first-aid to themselves or others? Post Level 1 Ability Score Increases (ASIs)Ī pure ranger gets five total ASIs throughout their journey to level 20. Skills: Athletics and Survival (Background) & Perception (Race) & Animal Handling, Insight, Stealth Plus, decent Constitution and Wisdom modifiers will do us well in the rest of the game. Note: Dexterity is the supreme king of 5e. Check out this article for more info on point buy! Honestly, pick a race with +2 DEX or variant human and you can’t go wrong in terms of optimization in my opinion.Ībility Scores: This was done using point buy. Note: Aarakocra and kenku are probably the two “ideal” race choices due to their +2 DEX +1 WIS, but when I think “Master of the Underdark”, I think drow. Race: elf (any), variant human, kenku, or aarakocra Note: If you want to be a cool kid, choose your background based on flavor and swap the two skill proficiencies for something good. The past three character builds have all been rogue, fighter, or rogue/fighter. Note: We’re going full ranger this build. The untold riches that are guarded by the environment and terrifying creatures are now ripe for the picking for your party! Just another day in the Underdark. You will not only survive this harsh biome but thrive in it. With Favored Enemy and Natural Explorer, you’ll be a master of the Underdark and its creatures. They’ll be able to move through pitch-black areas as if they were invisible, giving them ample opportunity to ambush their foes. Not only that, but darkness is their natural element. Umbral Sight will either grant our gloom stalker darkvision or further enhance their darkvision so that they can see even further away. However, that advantage will quickly become a disadvantage with the likes of a gloom stalker in your party’s ranks. Generally, darkness gives creatures an inherent advantage at ambushing an unsuspecting adventuring party. Not to mention the fact that rangers are just natural archers with their Archery Fighting Style. Throw in a little bit of Sharpshooter and/or Crossbow Expert and we’ll be able to clobber anything within hundreds of feet of us. I mean, the best way to end a fight is to kill everything before the fight begins, right? It will give us both a bonus to initiative and a bonus attack on our first turn among other perks. Not only that, but I want that initial shot to hit like a dump truck.ĭread Ambusher is just the feature I need. of my party before its synapses have the chance to fire off the mere idea of doing so. I want to be able to shoot whatever creepy-crawly might think about coming within 100 ft. Thankfully, the gloom stalker ranger has just the tools I need to massacre every creature of the night, every monstrosity of the Underdark, and well, anyone with darkvision! Goals of This Build Hit Hard, Hit Fast Hell, all of my players’ characters can see in the dark too! What’s the point of throwing everyone into a pitch-black cave if they can see? I’m declaring an official war on darkvision. Seriously, every Monster Monday I have to come across yet another creature that can see in the dark without repercussions.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |